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Patch Notes for Version 0.10.32

spidpex
November 11, 2024
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Patch Notes for Version 0.10.32

Summary

Patch Notes for Version 0.10.32

Patch Notes 11th November 2024:

New Additions:
- Reworked the Character View and viewother character Ui to display all the stat texts in 1 window, and with bigger character preview with zoom in and out function aswell (with mousewheel or with buttons).
- Added Halloween themed maps across the game
- Added Spooky Sewers Race and Spooky Sewers Champions Race as a permanent race addition to the game, unlike the Windia races, these will just run 3 times per day, and will not overlap the times on the other races.
- Added the Dark soul's equipments (belt, ring and neck) to the Edward jewel NPC as exchange for various items from the spectres tower as an optional way of farming them.
- Added a New NPC near Dr farrell entry that can exchange various farrel items for various farrell equipments
- Added a NPC Near the water temple dungeon that can exchange various Water temple items for Water temple equipments
- Added Soul crafting NPC's to Moonlight shore village, Fungoid village, village of ash mist and Ellora camp.
- Added multiple Gada Coins as a random drop from the bonus mission chests
- Added Weapon and Armor Powders as item exchange option for silver coins in port of the winds
- Added tactical defense point copier to the gada shop 2


Quality of life changes/General changes:
- Nerfed the damage that world bosses does.
- World bosses now only spawn on maps that have mission maps on it (from bearded whale coast up to Gods Sanctuary only)
- Added a randomized timer on when world bosses spawn when the server starts, aswell as when they are being killed.
- Added equipment stat bonuses to every single Anukus and Mist elf piece, the equipment stat bonuses are in the following document: https://docs.google.com/document/d/1DNGqemJtk6mmRuGidaWFzaI6I3HAX-0Xb2m0kylQI6I/edit?usp=sharing
- Reworked all accacories lv 5-20
- Reworked all dr farrel items
- Rewoked all water droplets in game and added set bonuses to them
- Reworked the Fellowship lv 20 set
- Added the lv 14 sets in the exchanger at traitors ridge and canyon of oblivion for the lv 10 pieces + addiitonal items as a "upgraded tier" of that set
- Reworked all lv 10-14-20-27-34-40-47-54 Sets Stats that u can get from gada coins in f1 aswell as from jewels.
- All the set changes can be found at this google document: https://docs.google.com/document/d/1jnJPBcj1Ri_XRONXyJDcCE0OpyQ1WHUgn6BnAR0dvsM/edit?usp=sharing
- Mysterious and Old Treasurebox can now be opened with all key types
- Mysterious chests have gotten slightly higher quantity of some item rewards (as this chest is a little bit more rarer than old treasure chest to obtain)
- Splitted the lv 70-85 wanted quests into multiple quests for different variant of levels, so that the exp could be more spread (for wanted quests). Before a lv 84 person could get lv 70 quests with the same exp as a lv 70 quest. Now there are quests for lv 70-74, 75-80, 80-84 and 85.
- Added new wanted quests for lv 75 and up, with mobs to kill in Aligator Swamp, Ocher Forest and Ocher forest Treetops.
- Increased the exp on wanted quests
- The price of the silver coins for the jewels at silver coins NPC has been drecreased from 5 > 3 to enable easier farming of lv 20-54 sets as sub sets
- The quantity of jeweleries needed to craft a single piece at the Edward NPC for every equipment type has been significantly lowered for more easy acess to the jewelery sets lv 20-54.
- Added more Gada Coins to the windia race reward, aswell as a Woodie Coin box that contains 2 woodie coins if you are lucky!
- Changed so that u no longer get non set pieced items from using gadas in f1 for a random set piece for any mission, but just set pieces.
- Reverted F7 back to its original state where monster speeds are normal again
- Added Silver coin drops to F7 monsters, aswell as a small chance of obtaining armor and weapon powders like in the old f7's in the earlier game chapters.
- Changed various icons for items in the Gada shop NPC so they are not the same icon anymore and no longer gets you easily confused/mixed up.
- Changed the level limit on dark souls weapon from lv 37 > 35
- Changed all the quest requirements to do specters tower from lv 37 > 35
- Changed the anukus set pieces to require less miscs to be farmed for a piece (1 run for 1 piece)
- Slightly increased the exp on quests from lv 20-60
- Decreased Bone kill count quest from 20 > 10
- Decreased Paris kill count quest from 25 > 15
- Decreased hero paris elga wing quest count from 90 > 60
- Increased the mana potion gains for the level 1-10-20-30-40 potions
- The Black Dragon lord Treasure gacha box is now tradable and can contain some of the untradable miscs from elga if you are lucky when opening it.
- The Cape of Mutisha has been detatched from the 4 set Bewitched set, and has gotten an additional 18% crit rate bonus on it. (this enables for more builds such as Mutisha + Hydron build combo)
- The Anukus set piece quest no longer requires a pre-quest, just be lv 35
- The Mist elf Set piece quest no longer requires a pre-quest, just be lv 45
- Repositioned Edward to near the mission portal in Valid Raeth as that makes alot more sense when you're farming
- Increased item durability on all accessories for boss accassories from lv 25-70
- Changed the Water Temple into a dungeon making the boss have boxes as loot instead of direct boss drop (so it has more loot on kill)
- Changed the name of Temple of Water > Water Temple so its the same in quests, items and dungeon.
- The "CON" icon of Vitaility for thieves has been changes its icon aswell as its name to "Health" and the icon to HLT as this helps avoid confusion for new players
- The "DEX" icon of Dexterity skill for Thief has its name renamed to "Agility" and the icon changed to AGI as this helps avoid confusion for new players
- Corrected multiple icons in the cash shop that had the wrong icon for its item names (of items that you cant equip only)
- Lowered the amouth of Weapon and armor powders you get from bonus mission rooms from 3 > 1
- Removed the "Ranking for succesful crafting" as this feature had already been removed from the game.
- Removed the "event" in the name of the level 20 starting sets for both drakans as its not a event at all.
- Increased the battlesquare rewards to be more suitable in the game's current farming state.
- Changed anukus and Mist elf items durability from 45 > 120
- Added 500 durability to all boss weapons for all classes from water temple and up.
- Replaced the 2 set option hlt for all classes on anukus and Mist elf set with their corresponsive damage stat, str for physical classes, int for magical classes.
- Removed World bosses from the advanced windia plains, traitors ridge and canyon of oblivion map. Instead it has been added a world boss on Skypie Sanctuary (which did not have one pre-this patch anyway)

Bug Fixes:
- Fixed over 750 quest text descriptions for all languages other than english to be in sync with all the current quest changes thats done so far.
- Corrected the Names for the Windia race tickets to refer to "Race tickets" as its being used in the new Spooky Sewers Race too.
- Fixed so that the teleport card item no longer is obtainable via a quest item (it was never intended to begin with) Its also been made untradable.
- Fixed over 100 item descriptions for items on multi language that were wrong.
- Fixed some incorrect monster names
- Fixed incorrect set names that had the wrong class names in the name.
- Fixed the bug where lv 81+ accaccories would require Level 8 armor option expanders instead of level 8 accessories expander.
- Changed multiple duplicate icons of general icons in the game that caused lots of confusions.
- Fixed so that some world bosses in beard whale coast and gods sanctuary no longer spawn near any portals
- Removed all of the element cards that are not in use from any low level dungeons/drops
- Fixed the bug where drakans could not unlock the first 3 Macro tabs.
- Fixed the incorrect placed light sourced arrows in port of the winds near the galaxy entrance.
- Fixed the bug where 1st job change classes could not use production tools when doing any sort of production.
- Fixed the bug where kickballs and sabatons would not show up in the character UI when equipped, but would still give the stats.
- Added all the lv 10 set pieces back to the Jewel NPC's so they are no longer split on 2 maps (Canyon of oblivion and Traitors Ridge)
- Fixed the Boss damage on the trinkets so it works on Elites and Bosses.
- Fixed the bug where Trinkets would say 0/4 when equipped
- Fixed the bug where trinkets would not be clickable to equip, but only dragable (when you were on the trinket tab)